The 54th Deadline

A Motivation and Creativity Blog by Nhan Pham

Deck Profile: Anti-Cure

Hello, nurse!

Actually, seeing this particular nurse at your doctor’s appointment would spell bad news. As a children’s card game demonstrates, Nurse Reficule the Fallen One has a different idea of “treatment.”

The Anti-Cure (also known as other things like Anti-Heal) deck offers an alternate win condition in a unique way: you defeat your opponent by hurting them through healing. I decided to put together my own take on the deck strategy on YGOPRO.

Though gimmicky, this deck catches people off-guard. It could probably compel some opponents to seek medical attention when they are on the receiving end of this deck’s devastating combos.
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The Deck Recipe

Nhan-Fiction Note: Each card shown below is subject to change. This is just the current deck recipe as I am writing this post out.

Anti-Cure

Monsters
Mystic Tomato x1
Nurse Reficule the Fallen One x3
Marshmallon x3
Mask of Darkness x3
Cardcar D x1
Morphing Jar x1
Maxx “C” x1

Spells
Heavy Storm x1
Dark Hole x1
Rain of Mercy x3
Upstart Goblin x3
Soul Taker x3
Monster Reborn x1
Pot of Duality x2

Traps
Gift Card x3
The Paths of Destiny x3
Starlight Road x1
Bad Reaction to Simochi x3
Solemn Judgment x1
Dark Bribe x2

Extra Deck
Stardust Dragon x1
Photon Papilloperative x1
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Key Cards & Strategies
The main way of winning in Yu-Gi-Oh! is to reduce your opponent’s Life Points to zero. Both players begin with 8,000 Life Points at the start of a Duel. So therefore, the notion of ever increasing your opponent’s Life Points on purpose is normally very silly and counterproductive, but this is the main tactic of this deck.

The two key cards for this deck are Nurse Reficule the Fallen One and Bad Reaction to Simochi.

NurseReficuletheFallenOneGX05-EN-SR
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Nurse Reficule the Fallen One
Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.
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BadReactiontoSimochiDB2-EN-C-UE
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Bad Reaction to Simochi
As long as this card remains face-up on the field, any effect of increasing your opponent’s Life Points is changed to inflict the same amount of points in damage to your opponent’s Life Points.
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Basically, these two cards epitomize the “anti-cure” name of this deck. You take any healing effect for your opponent and reverse it, converting any “recovery” amount into damage.

For instance, take a card like Upstart Goblin.


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Upstart Goblin
Draw 1 card, then your opponent gains 1000 Life Points.
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Under regular circumstances, you would draw a new card and then increase your opponent’s Life Points by 1,000. However, with either Nurse Reficule the Fallen One and Bad Reaction to Simochi in play, the “drawback” of your opponent healing themselves will instead burn them for damage.

Therefore, your heal cards can easily become big nukes against your opponent’s Life Points.

GiftCardTAEV-EN-C-UE
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Gift Card
Your opponent gains 3000 Life Points.
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Gift Card is this deck’s No. 1 damage dealer. A generous offering of 3,000 Life Points for your opponent? Sure thing! How very nice! There surely is no catch at all! But let’s reverse that healing and make that into burn damage!

When converted to damage, this 3,000 value is about 38 percent of the 8,000 Life Points a player begins with by default. In other words, this deck’s combos can really eat up huge chunks of your opponent’s Life Points in big bursts. If I am lucky enough to begin with an explosive hand comprised of my key cards, I actually can win very quickly as the YouTube video below (my second YouTube video ever by the way) showcases.

NurseReficuletheFallenOneGX05-EN-SRRainofMercyDB1-EN-C-UERainofMercyDB1-EN-C-UEGiftCardTAEV-EN-C-UEGiftCardTAEV-EN-C-UE

All of these cards combined for 8,000 points of damage. An OTK (One Turn Kill).

Otherwise, the deck recipe is built to cycle through cards or stall until I have Nurse Reficule the Fallen One and Bad Reaction to Simochi to utilize. And then it becomes a matter of protecting these two cards and using their anti-cure aspect to whittle my opponent’s Life Points down to zero as soon as possible. If for some reason I do not have either of my important cards, or if my opponent eliminates or neutralizes these cards from play, this deck is stopped dead in its tracks.

After all, this deck revolves around a gimmick. It is not a tier-one tactic for this very reason. Regardless, its one-of-a-kind way of attaining victory is certainly appealing to my “Johnny nature.”

Nonetheless, it is a very fun deck for me to play.

Want to get healed? Pay in pain.

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